Druid Spells

Cantrips (0 Level)

Guidance Mending Produce Flame Resistance Shillelagh

1st Level

Charm Person Create or Destroy Water Cure Wounds Detect Magic Detect Poison and Disease Entangle Faerie Fire Fog Cloud Healing Word Jump Longstrider Purify Food and Drink Speak with Animals Thunderwave

2nd Level

Animal Messenger Barkskin Darkvision Enhance Ability Find Traps Flame Blade Flaming Sphere Gust of Wind Heat Metal Hold Person Lesser Restoration Locate Animals or Plants Locate Object Moonbeam Pass without Trace Protection from Poison Spike Growth

3rd Level

Call Lightning Conjure Animals Daylight Dispel Magic Meld into Stone Plant Growth Protection from Energy Sleet Storm Speak with Plants Water Breathing Water Walk Wind Wall

4th Level

Blight Confusion Conjure Minor Elementals Conjure Woodland Beings Control Water Dominate Beast Freedom of Movement Giant Insect Hallucinatory Terrain Ice Storm Locate Creature Polymorph Stone Shape Stoneskin Wall of Fire

5th Level

Antilife Shell Awaken Commune with Nature Conjure Elemental Contagion Geas Greater Restoration Insect Plague Mass Cure Wounds Planar Binding Reincarnate Scrying Tree Stride Wall of Stone

6th Level

Conjure Fey Find the Path Heal Heroes’ Feast Move Earth Sunbeam Transport via Plants Wall of Thorns Wind Walk

7th Level

Fire Storm Mirage Arcane Plane Shift Regenerate Reverse Gravity

8th Level

Animal Shapes Antipathy/Sympathy Control Weather Earthquake Feeblemind Sunburst

9th Level

Foresight Shapechange Storm of Vengeance True Resurrection