Confused
Immune: constructs, kami, ooze, plant, qlippoth, undead, vermin
A confused creature is mentally befuddled and cannot act normally. A confused creature cannot tell the difference between ally and foe, treating all creatures as enemies. Allies wishing to cast a beneficial spell that requires a touch on a confused creature must succeed on a melee touch attack. If a confused creature is attacked, it attacks the creature that last attacked it until that creature is dead or out of sight.
Roll on the following table at the beginning of each confused subject's turn each round to see what the subject does in that round.
d% Behavior
01–25Act normally.
26–50Do nothing but babble incoherently.
51–75Deal 1d8 points of damage + Str modifier to self with item in hand.
76–100Attack nearest creature (for this purpose, a familiar counts as part of the subject's self).
A confused creature who can't carry out the indicated action does nothing but babble incoherently. Attackers are not at any special advantage when attacking a confused creature. Any confused creature who is attacked automatically attacks its attackers on its next turn, as long as it is still confused when its turn comes. Note that a confused creature will not make attacks of opportunity against anything that it is not already devoted to attacking (either because of its most recent action or because it has just been attacked).
Marius, Scholai Armsmaster Says: When an ally is acting funny, get away from them. If they attack the nearest creature, you want it to be one of your enemies instead of you.