Feats
Feats can be used to round out a character, providing mechanical benefits as well as representing a characters background, greater knowledge/skill base, and tricks they have learned over the years.
The list below are feats supported with the standard version of the Imperiums Campaign Setting. Feats originate from the Pathfinder Roleplaying Game Core Rulebook and the Imperiums Campaign Setting sourcebooks.
* notes a "combat feat" that can be taken as an extra feat by the Fighter class.
**notes a feat from the Imperiums Campaign Setting
Feats | Prerequisites | Benefits |
---|---|---|
Acrobatic | — | +2 bonus on Acrobatics and Fly checks |
Agile Maneuvers* | — | Use your Dex bonus when calculating your CMB |
Alertness | — | +2 bonus on Perception and Sense Motive checks |
Alignment Channel | Channel energy class feature | Channel energy can heal or harm outsiders |
Animal Affinity | — | +2 bonus on Handle Animal and Ride checks |
Arcane Armor Training* | Armor Proficiency, Light, caster level 3rd | Reduce your arcane spell failure chance by 10% |
—Arcane Armor Mastery* | Arcane Armor Training, Armor Proficiency, Medium, caster level 7th | Reduce your arcane spell failure chance by 20% |
Arcane Strike* | Ability to cast arcane spells | +1 damage and weapons are considered magic |
Armor Proficiency, Light | — | No penalties on attack rolls while wearing light armor |
—Armor Proficiency, Medium | Armor Proficiency, Light | No penalties on attack rolls while wearing medium armor |
——Armor Proficiency, Heavy | Armor Proficiency, Medium | No penalties on attack rolls while wearing heavy armor |
Armorless Combat | base attack bonus +1; Tir Ydrail or the Ostmen Islands are homeland | Gain 50% extra Dex bonus to armor class |
—Improved Armorless Combat | base attack bonus +5; Armorless Fighting; Tir Ydrail or the Ostmen Islands are homeland | Gain 100% extra Dex bonus to armor class |
Athletic | — | +2 bonus on Climb and Swim checks |
Augment Summoning | Spell Focus (conjuration) | Summoned creatures gain +4 Str and Con |
Battle Mates | base attack bonus +1; romantic relationship with another PC or NPC that has lasted for at least a year; Born in either the Avitian Empire or the Ceravossian Republic | When fighting with the aid of mate, gain a +1 morale bonus both to base attack and armor class |
—Battle Marriage | base attack bonus +5; Battle Mates; romantic relationship with another PC or NPC that has lasted for at least a year; Born in either the Avitian Empire or the Ceravossian Republic | Battle Mates bonus extends to 15 feet |
Catch Off-Guard* | — | No penalties for improvised melee weapons |
Channel Smite* | Channel energy class feature | Channel energy through your attack |
Combat Casting | — | +4 bonus on concentration checks for casting defensively |
Combat Expertise* | Int 13 | Trade attack bonus for AC bonus |
—Improved Disarm* | Combat Expertise | +2 bonus on disarm attempts, no attack of opportunity |
——Greater Disarm* | Combat Expertise,Improved Disarm, base attack bonus +6 | Disarmed weapons are knocked away from your enemy |
—Improved Feint* | Combat Expertise | Feint as a move action |
——Greater Feint* | Combat Expertise, Improved Feint, base attack bonus +6 | Enemies you feint lose their Dex bonus for 1 round |
—Improved Trip* | Combat Expertise | +2 bonus on trip attempts, no attack of opportunity |
——Greater Trip* | Combat Expertise,Improved Trip, base attack bonus +6 | Enemies you trip provoke attacks of opportunity |
—Whirlwind Attack* | Dex 13, Combat Expertise, Spring Attack, base attack bonus +4 | Make one melee attack against all foes within reach |
Combat Reflexes* | — | Make additional attacks of opportunity |
—Stand Still* | Combat Reflexes | Stop enemies from moving past you |
Command Undead | Channel negative energy class feature | Channel energy can be used to control undead |
Critical Focus* | Base attack bonus +9 | +4 bonus on attack rolls made to confirm critical hits |
—Bleeding Critical* | Critical Focus, base attack bonus +11 | Whenever you score a critical hit, the target takes 2d6 bleed |
—Blinding Critical* | Critical Focus, base attack bonus +15 | Whenever you score a critical hit, the target is blinded |
—Critical Mastery* | Any two critical feats, 14th-level fighter | Apply two effects to your critical hits |
—Deafening Critical* | Critical Focus, base attack bonus +13 | Whenever you score a critical hit, the target is deafened |
—Sickening Critical* | Critical Focus, base attack bonus +11 | Whenever you score a critical hit, the target is sickened |
—Staggering Critical* | Critical Focus, base attack bonus +13 | Whenever you score a critical hit, the target is staggered |
—Stunning Critical* | Staggering Critical, base attack bonus +17 | Whenever you score a critical hit, the target is stunned |
—Tiring Critical* | Critical Focus, base attack bonus +13 | Whenever you score a critical hit, the target is fatigued |
——Exhausting Critical* | Tiring Critical, base attack bonus +15 | Whenever you score a critical hit, the target is exhausted |
Deadly Aim* | Dex 13, base attack bonus +1 | Trade ranged attack bonus for damage |
Deceitful | — | +2 bonus on Bluff and Disguise checks |
Defensive Combat Training* | — | Use your total Hit Dice as your base attack bonus for CMD |
Deft Hands | — | +2 bonus on Disable Device and Sleight of Hand checks |
Disruptive* | 6th-level fighter | Increases the DC to cast spells adjacent to you |
—Spellbreaker* | Disruptive, 10th-level fighter | Enemies provoke attacks if their spells fail |
Dodge* | Dex 13 | +1 dodge bonus to AC |
—Mobility* | Dodge | +4 AC against attacks of opportunity from movement |
——Spring Attack* | Mobility, base attack bonus +4 | Move before and after melee attack |
—Wind Stance* | Dex 15, Dodge, base attack bonus +6 | Gain 20% concealment if you move |
——Lightning Stance* | Dex 17, Wind Stance, base attack bonus +11 | Gain 50% concealment if you move |
Elemental Channel | Channel energy class feature | Channel energy can harm or heal elementals |
Endurance | — | +4 bonus on checks to avoid nonlethal damage |
—Diehard | Endurance | Automatically stabilize and remain conscious below 0 hp |
Eschew Materials | — | Cast spells without material components |
Exotic Weapon Proficiency* | Base attack bonus +1 | No penalty on attacks made with one exotic weapon |
Extra Channel | Channel energy class feature | Channel energy two additional times per day |
Extra Ki | Ki pool class feature | Increase your ki pool by 2 points |
Extra Lay On Hands | Lay on hands class feature | Use lay on hands two additional times per day |
Extra Mercy | Mercy class feature | Your lay on hands benefits from one additional mercy |
Extra Performance | Bardic performance class feature | Use bardic performance for 6 additional rounds per day |
Extra Rage | Rage class feature | Use rage for 6 additional rounds per day |
Fleet | — | Your base speed increases by 5 feet |
Great Fortitude | — | +2 on Fortitude saves |
—Improved Great Fortitude | Great Fortitude | Once per day, you may reroll a Fortitude save |
Improved Channel | Channel energy class feature | +2 bonus on channel energy DC |
Improved Counterspell | — | Counterspell with spell of the same school |
Improved Critical* | Proficiency with weapon, base attack bonus +8 | Double the threat range of one weapon |
Improved Familiar | Ability to acquire a familiar, see feat | Gain a more powerful familiar |
Improved Initiative* | — | +4 bonus on initiative checks |
Improved Unarmed Strike* | — | Always considered armed |
—Deflect Arrows* | Dex 13, Improved Unarmed Strike | Avoid one ranged attack per round |
——Snatch Arrows* | Dex 15, Deflect Arrows | Catch one ranged attack per round |
—Improved Grapple* | Dex 13, Improved Unarmed Strike | +2 bonus on grapple attempts, no attack of opportunity |
——Greater Grapple* | Improved Grapple, base attack bonus +6 | Maintain your grapple as a move action |
—Scorpion Style* | Improved Unarmed Strike | Reduce target's speed to 5 ft. |
——Gorgon's Fist* | Scorpion Style, base attack bonus +6 | Stagger a foe whose speed is reduced |
———Medusa's Wrath* | Gorgon's Fist, base attack bonus +11 | Make 2 extra attacks against a hindered foe |
—Stunning Fist* | Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 | Stun opponent with an unarmed strike |
Improvised Weapon Mastery* | Catch Off-Guard or Throw Anything, base attack bonus +8 | Make an improvised weapon deadly |
Intimidating Prowess* | — | Add Str to Intimidate in addition to Cha |
Iron Will | — | +2 bonus on Will saves |
—Improved Iron Will | Iron Will | Once per day, you may reroll a Will save |
Leadership | Character level 7th | Gain a cohort and followers |
Lightning Reflexes | — | +2 bonus on Reflex saves |
—Improved Lightning Reflexes | Lightning Reflexes | Once per day, you may reroll a Reflex save |
Lunge* | Base attack bonus +6 | Take a —2 penalty to your AC to attack with reach |
Magical Aptitude | — | +2 bonus on Spellcraft and Use Magic Device checks |
Martial Weapon Proficiency | — | No penalty on attacks made with one martial weapon |
Master Craftsman | 5 ranks in any Craft or Profession skill | You can craft magic items without being a spellcaster |
Mounted Combat* | Ride 1 rank | Avoid attacks on mount with Ride check |
—Mounted Archery* | Mounted Combat | Halve the penalty for ranged attacks while mounted |
—Ride-By Attack* | Mounted Combat | Move before and after a charge attack while mounted |
——Spirited Charge* | Ride-By Attack | Double damage on a mounted charge |
—Trample* | Mounted Combat | Overrun targets while mounted |
—Unseat* | Improved Bull Rush, Mounted Combat | Knock opponents from their mounts |
Natural Spell | Wis 13, wild shape class feature | Cast spells while using wild shape |
Nimble Moves | Dex 13 | Ignore 5 feet of difficult terrain when you move |
—Acrobatic Steps | Dex 15, Nimble Moves | Ignore 20 feet of difficult terrain when you move |
Persuasive | — | +2 bonus on Diplomacy and Intimidate checks |
Point-Blank Shot* | — | +1 attack and damage on targets within 30 feet |
—Far Shot* | Point-Blank Shot | Decrease ranged penalties by half |
—Precise Shot* | Point-Blank Shot | No penalty for shooting into melee |
——Improved Precise Shot* | Dex 19, Precise Shot, base attack bonus +11 | No cover or concealment chance on ranged attacks |
—Pinpoint Targeting* | Improved Precise Shot, base attack bonus +16 | No armor or shield bonus on one ranged attack |
—Shot on the Run* | Dex 13, Mobility, Point-Blank Shot, base attack bonus +4 | Make ranged attack at any point during movement |
—Rapid Shot* | Dex 13, Point-Blank Shot | Make one extra ranged attack |
——Manyshot* | Dex 17, Rapid Shot, base attack bonus +6 | Shoot two arrows simultaneously |
Power Attack* | Str 13, base attack bonus +1 | Trade melee attack bonus for damage |
—Cleave* | Power Attack | Make an additional attack if the first one hits |
——Great Cleave* | Cleave, base attack bonus +4 | Make an additional attack after each attack hits |
—Improved Bull Rush* | Power Attack | +2 bonus on bull rush attempts, no attack of opportunity |
——Greater Bull Rush* | Improved Bull Rush, base attack bonus +6 | Enemies you bull rush provoke attacks of opportunity |
—Improved Overrun* | Power Attack | +2 bonus on overrun attempts, no attack of opportunity |
——Greater Overrun* | Improved Overrun, base attack bonus +6 | Enemies you overrun provoke attacks of opportunity |
—Improved Sunder* | Power Attack | +2 bonus on sunder attempts, no attack of opportunity |
——Greater Sunder* | Improved Sunder, base attack bonus +6 | Damage from sunder attempts transfers to your enemy |
Quick Draw* | Base attack bonus +1 | Draw weapon as a free action |
Rapid Reload* | Weapon proficiency (crossbow) | Reload crossbow quickly |
Run | — | Run at 5 times your normal speed |
Selective Channeling | Cha 13, channel energy class feature | Choose whom to affect with channel energy |
Self-Sufficient | — | +2 bonus on Heal and Survival checks |
Shield Proficiency | — | No penalties on attack rolls when using a shield |
—Improved Shield Bash* | Shield Proficiency | Keep your shield bonus when shield bashing |
——Shield Slam* | Improved Shield Bash, Two-Weapon Fighting, base attack bonus +6 | Free bull rush with a bash attack |
———Shield Master* | Shield Slam, base attack bonus +11 | No two-weapon penalties when attacking with a shield |
—Shield Focus* | Shield Proficiency, base attack bonus +1 | Gain a +1 bonus to your AC when using a shield |
——Greater Shield Focus* | Shield Focus, 8th-level fighter | Gain a +1 bonus to your AC when using a shield |
—Tower Shield Proficiency* | Shield Proficiency | No penalties on attack rolls when using a tower shield |
Simple Weapon Proficiency | — | No penalty on attacks made with simple weapons |
Skill Focus | — | +3 bonus on one skill (+6 at 10 ranks) |
Spell Focus | — | +1 bonus on save DCs for one school |
—Greater Spell Focus | Spell Focus | +1 bonus on save DCs for one school |
Spell Mastery | 1st-level Wizard | Prepare some spells without a spellbook |
Spell Penetration | — | +2 bonus on level checks to beat spell resistance |
—Greater Spell Penetration | Spell Penetration | +2 bonus on level checks to beat spell resistance |
Stealthy | — | +2 bonus on Escape Artist and Stealth checks |
Step Up* | Base attack bonus +1 | Take a 5-foot step as an immediate action |
Strike Back* | Base attack bonus +11 | Attack foes that strike you while using reach |
Throw Anything* | — | No penalties for improvised ranged weapons |
Toughness | — | +3 hit points, +1 per Hit Die beyond 3 |
Turn Undead | Channel positive energy class feature | Channel energy can be used to make undead flee |
Two-Weapon Fighting* | Dex 15 | Reduce two-weapon fighting penalties |
—Double Slice* | Two-Weapon Fighting | Add your Str bonus to off-hand damage rolls |
—Two-Weapon Rend* | Dex 17, Double Slice, Improved Two-Weapon Fighting, base attack bonus +11 | Rend a foe hit by both your weapons |
—Improved Two-Weapon Fighting* | Dex 17, Two-Weapon Fighting, base attack bonus +6 | Gain additional off-hand attack |
——Greater Two-Weapon Fighting* | Dex 19, Improved Two-Weapon Fighting, base attack bonus +11 | Gain a third off-hand attack |
—Two-Weapon Defense* | Two-Weapon Fighting | Gain +1 shield bonus when fighting with two weapons |
Vital Strike* | Base attack bonus +6 | Deal twice the normal damage on a single attack |
—Improved Vital Strike* | Vital Strike, base attack bonus +11 | Deal three times the normal damage on a single attack |
——Greater Vital Strike* | Improved Vital Strike, base attack bonus +16 | Deal four times the normal damage on a single attack |
Weapon Finesse* | — | Use Dex instead of Str on attack rolls with light weapons |
Weapon Focus* | Proficiency with weapon, base attack bonus +1 | +1 bonus on attack rolls with one weapon |
—Dazzling Display* | Weapon Focus | Intimidate all foes within 30 feet |
——Shatter Defenses* | Dazzling Display, base attack bonus +6 | Hindered foes are flat-footed |
———Deadly Stroke* | Greater Weapon Focus, Shatter Defenses, base attack bonus +11 | Deal double damage plus 1 Con bleed |
—Greater Weapon Focus* | Weapon Focus, 8th-level fighter | +1 bonus on attack rolls with one weapon |
—Penetrating Strike* | Weapon Focus, 12th-level fighter | Your attacks ignore 5 points of damage reduction |
——Greater Penetrating Strike* | Penetrating Strike, 16th-level fighter | Your attacks ignore 10 points of damage reduction |
—Weapon Specialization* | Weapon Focus, 4th-level fighter | +2 bonus on damage rolls with one weapon |
——Greater Weapon Specialization* | Weapon Specialization, 12th-level fighter | +2 bonus on damage rolls with one weapon |
World Renown | Renown bonus of +2 in homeland | choose an additional land in which you may gain a Renown bonus with max level of 5 |
—Foreign Hero | Renown bonus of +5 in homeland; World Renown | choose an additional land in which you may gain a Renown with max level of 10 |
Item Creation Feats | Prerequisites | Benefits |
---|---|---|
Brew Potion | Caster level 3rd | Create magic potions |
Craft Magic Arms and Armor | Caster level 5th | Create magic armors,shields, and weapons |
Craft Rod | Caster level 9th | Create magic rods |
Craft Staff | Caster level 11th | Create magic staves |
Craft Wand | Caster level 5th | Create magic wands |
Craft Wondrous Item | Caster level 3rd | Create magic wondrous items |
Forge Ring | Caster level 7th | Create magic rings |
Scribe Scroll | Caster level 1st | Create magic scrolls |
Metamagic Feats | Prerequisites | Benefits |
---|---|---|
Empower Spell | — | Increase spell variables by 50% |
Enlarge Spell | — | Double spell range |
Extend Spell | — | Double spell duration |
Heighten Spell | — | Treat spell as a higher level |
Maximize Spell | — | Maximize spell variables |
Quicken Spell | — | Cast spell as a swift action |
Silent Spell | — | Cast spell without verbal components |
Still Spell | — | Cast spell without somatic components |
Widen Spell | — | Double spell area |