Improved Familiar
This feat allows you to acquire a powerful familiar, but only when you could normally acquire a new familiar.
Familiar | Alignment | Arcane Spellcaster Level |
---|---|---|
Celestial hawk1 | Neutral good | 3rd |
Dire rat | Neutral | 3rd |
Fiendish viper2 | Neutral evil | 3rd |
Elemental, Small (any type) | Neutral | 5th |
Stirge | Neutral | 5th |
Homunculus3 | Any | 7th |
Imp | Lawful evil | 7th |
Mephit (any type) | Neutral | 7th |
Pseudodragon | Neutral good | 7th |
Quasit | Chaotic evil | 7th |
Prerequisites: Ability to acquire a new familiar, compatible alignment, sufficiently high level (see below).
Benefit: When choosing a familiar, the creatures listed below are also available to you. You may choose a familiar with an alignment up to one step away on each alignment axis (lawful through chaotic, good through evil).
1 Or other celestial animal from the standard familiar list.
2 Or other fiendish animal from the standard familiar list.
3 The master must first create the homunculus.
Improved familiars otherwise use the rules for regular familiars, with two exceptions: if the creature's type is something other than animal, its type does not change; and improved familiars do not gain the ability to speak with other creatures of their kind (although many of them already have the ability to communicate).
Endzeitgeist Says: If you want a truly unique (and more powerful) familiar, then this is the way to go!